Grove Case Study

Your habits grow your world.

A gamified habit tracking app where daily consistency grows a living garden.

Coming soon to App Store
Role: UI/UX Designer & DeveloperPlatform: iOS & Android
React NativeExpoTypeScriptRiveSkiaFigma
Executive Summary

Problem · Solution · Outcome

01

Problem

Most habit trackers feel repetitive and disconnected from emotional progress.

02

Solution

Grove transforms habit tracking into a calming visual experience where habits directly impact a living garden.

03

Outcome

A mobile-first product designed to encourage consistency through daily visual growth and rewarding interactions.

Project Brief

Context

Grove reimagines habit tracking through environmental storytelling and interactive progression systems. Instead of focusing on charts and productivity metrics, the app creates a peaceful experience where users maintain and grow a virtual garden through daily habits.

App walkthrough

Problem Statement

Why habit apps lose people

Three friction points Grove addresses.

Lack of Emotional Engagement

Traditional habit trackers often feel transactional and repetitive.

Progress Feels Invisible

Users struggle to feel rewarded by long-term consistency.

Productivity Burnout

Many self-improvement apps prioritize pressure over encouragement.

Gamification System Design

The core loop

Habit data maps directly to a living visual environment.

1

Complete Habit

User logs a daily habit — the action triggers the growth loop.

2

Plant Grows

The associated plant visually grows to reflect the completed habit.

3

Garden Evolves

Consistent completions evolve the full garden environment.

4

Daily Consistency

Maintaining the loop keeps the garden alive and thriving.

The core loop focuses on visually maintaining a peaceful, living environment rather than maximizing productivity metrics.

Real Impact

Real Impact

  • Designed for short daily engagement loops
  • Encourages consistency through visual progression
  • Creates emotional connection through environmental feedback
  • Built as a scalable consumer-facing mobile app
Design System

Design System

Principles

CalmMinimalNature-inspiredReward-driven

Focus Areas

  • Lightweight interactions
  • Clear visual feedback
  • Cozy illustration language
  • Mobile-first usability
Dev Journey

Design to device

Building Grove as a solo designer-developer.

Challenges & Solutions

What we solved along the way

Balancing Gamification

Focused on peaceful progression instead of competitive mechanics.

Maintaining Simplicity

Reduced unnecessary UI complexity to keep interactions lightweight and approachable.

Animation & Performance

Explored optimized animation workflows for smooth mobile performance.

Comparison

Grove vs. traditional habit apps

Traditional Habit Apps

  • Static checklists
  • Data-heavy interfaces
  • Productivity-focused experiences

Grove

  • Living visual progression
  • Environmental feedback
  • Calm, game-inspired interactions
Outcome

Impact in practice

Grove evolved into a polished mobile habit tracking experience that blends gamification, calming visuals, and lightweight interactions into a more emotionally engaging daily routine system.

The project also became an exploration into combining product design, illustration systems, animation, and front-end development into a unified consumer app experience.